2024/04/27

エレベータのスクリプト

vector pos;//Base Postion

vector end;//Target Position

key owner;

default

{

    state_entry()

    {

        owner=llGetOwner();

        llListen(0,"",owner,"");

        llListen(34,"","","first");

        llListen(34,"","","second");

        llSetStatus(STATUS_ROTATE_X|STATUS_ROTATE_Y|STATUS_ROTATE_Z,FALSE);

    }


    listen(integer a, string n, key id, string m)

    {

        // When the object hears align, it will grab the base position, and after which, all moves will be made by adjusting the z-coordinate of the base position.

        if(m=="align")

        {

            pos=llGetPos();

            llSetStatus(STATUS_PHYSICS,TRUE);

            llMoveToTarget(pos,1.5); 

        } 

        

        //  For the first floor, we want the elevator to be at its base position, so end(final resting place of the elevator) is the same as pos.  I showed the addition of the vector <0,0,0> merely for continuity.  The same comments about tau that apply to the llSetHoverHeight, apply to llMoveTarget.

        if(m=="first")

        {

            end=pos;

            llMoveToTarget(end,1.5);            

        }

    

        if(m=="second")

        {

            end=pos+<0,0,3.29>;

            llMoveToTarget(end,1.5);            

        }

          

    }

}

// END //


vector  alignment;

vector  targetVector;

integer travelDistance;

integer numListen;

integer targetFloor;

list    floorHeights = [26.1,36,46,56,66,76,86,96,106,116,126,136];//

float   fixedFloorHeight = 10; //Set to floor heights, or set to -1 to use floorHeights list

float   speed = 0.25; //Valid values are 0.01 to 1.0, a Percentage of maxSpeed;

float   maxSpeed = 32;

float   precision = 0.5;

integer autoSpeed = TRUE;

integer initialDistance;


elevate (vector end)

{

    vector current = llGetPos();

    travelDistance = llRound(current.z-end.z);

    travelDistance = llAbs(travelDistance);

    

    if (autoSpeed)

    {

        if (travelDistance < (initialDistance / 2))

        {

            speed -= (precision / 50);

            if (speed < 0.25) 

              speed = 0.25;

        }

        else

        {

            speed += (precision / 25);

            if (speed > 1) 

              speed = 1;

        }

    }

    if (travelDistance > 30)

    {

        travelDistance = 30;

        if (end.z > current.z)

        {

            end.z = current.z + 30;

        }

        else

        {

            end.z = current.z - 30;

        }

    }

    float i = travelDistance/(maxSpeed*speed);

    llMoveToTarget(end,i);

}


GotoFloor (integer floor, key id)

{    

    llWhisper(0, "Moving to floor#" + (string)floor);

    llSetStatus(STATUS_PHYSICS, TRUE);

    llLoopSound("ElevatorNoises", 1);

    

    targetFloor = floor;


    if (fixedFloorHeight > 0)

    {

        targetVector = alignment;

        targetVector.z = alignment.z + (fixedFloorHeight * floor);

    }

    else

    {

        targetVector = alignment;

        targetVector.z = llList2Float(floorHeights, floor);

    }

    llWhisper(0, "At " + (string)targetVector.z + " meters...");

    

    vector current = llGetPos();

    initialDistance = llRound(current.z-targetVector.z);

    initialDistance = llAbs(initialDistance);

    

    if (autoSpeed)

    {

        speed = 0.01;

    }


    elevate(targetVector);

    llSetTimerEvent(precision);

}


reset()

{

    llSay(0, "Resetting Elevator...");

    llSetStatus(STATUS_ROTATE_X| STATUS_ROTATE_Y| STATUS_ROTATE_Z, FALSE);

    

    alignment = llGetPos();

    llSetStatus(STATUS_PHYSICS, FALSE);

    llStopSound();

    llListenRemove(numListen);

    numListen = llListen( 0, "", "", "" );

}

default 

{

    state_entry()

    {

        reset();

    }

    object_rez(key id)

    {

        llResetScript();

    }

    listen(integer a, string n, key id, string m) 

    { 

        vector pos;

        integer Floor;

        float tempFloat;

        

        if (llSubStringIndex(m, "goto floor") == 0)

        {

            Floor = (integer)llGetSubString(m, 10, llStringLength(m));

            GotoFloor(Floor, NULL_KEY);

        }

        if (llSubStringIndex(m, "speed") == 0)

        {

            tempFloat = (float)llGetSubString(m, 5, llStringLength(m));

            if ((tempFloat > 0.001) && (tempFloat <= 1.0))

            {

                speed = tempFloat;

            }

        }

        if ((m=="elevator reset") && (id==llGetOwner()))

        {

            reset();

        }        

    } 

    

    timer()

    {

        vector CurrentPos;

        float tempfloat;

        

        CurrentPos = llGetPos();

        tempfloat = (CurrentPos.z - targetVector.z);

        

        if (llFabs(tempfloat) < 2) 

        {

            if (llFabs(tempfloat) < 0.05) 

            {

                //Arrived at Floor

                llWhisper(0, "Arrived at floor #" + (string)targetFloor);

                llSetTimerEvent(0); 

                llSetStatus(STATUS_PHYSICS, FALSE);

                llStopSound();

            }

            else

            {

                llMoveToTarget(targetVector,1.0);

            }

        }

        else 

        {

            if (fixedFloorHeight > 0)

            {

                targetVector = alignment;

                targetVector.z = alignment.z + (fixedFloorHeight * targetFloor);

            }

            else

            {

                targetVector = alignment;

                targetVector.z = llList2Float(floorHeights, targetFloor);

            }

            elevate(targetVector);

        }

    }

}


2024/04/26

リンクセットされているプリムのリンク番号を知る

default

{

    touch_start(integer total_number)

    {  // タッチされたとき

        key id=llDetectedKey(0);  // タッチしたアバターのキー

        if (id == llGetOwner()) {  // オーナーだったら

            integer num=llDetectedLinkNumber(0);  // タッチされたプリムのリンク番号

            list faces=[];  // グローデータ記録用リスト

            integer i;

            integer j=llGetLinkNumberOfSides(num);  // タッチされたプリムの全面数

            for (i=0; i < j; i++) {  // 面の数だけ繰り返し

                list glow=llGetLinkPrimitiveParams(num,[PRIM_GLOW,i]);  // 面ごとにグローを取得して

                faces+=[PRIM_GLOW,i]+glow;  // グロー設定で使える形式にしてリストに保存

            }

            llOwnerSay("Link no."+(string)num);  // タッチされたプリムのリンク番号を表示

            llSetLinkPrimitiveParams(num,[PRIM_GLOW,ALL_SIDES,1.0]);  // タッチされたプリム全面のグローを1.0にセット

            llSetLinkPrimitiveParamsFast(num,faces);  // グローを元に戻す

        }

    }

}

2023/09/21

Svan Hill Museum, Mucha exhibition

http://maps.secondlife.com/secondlife/Svan/135/218/77


Created by Izu Whitefalcon

Alphonse Mucha is popular in Japan and there is a rich collection in Sakai City in Japan. His lithograph works (stone prints) are similar to the outline method of Ukiyo-e (woodcut prints), and the ”beauties of nature” drawn in folding screens in the era when Japan was isolated. 

And his ”Slavic Epics” has strong messages and were first exhibited in Japan in 2017 outside the Czech Republic.

The Swan Hill Museum is built by Japanese creator, Izu Falcon, and is a comprehensive source of information on the variation of his works and related information about Mucha. 

Its features are that it is a full-scale display of the work (unified to 130%), and it does not use floating texts, notecards givers, etc. that are often used in SL, but uses textures for all titles and explanations as in the real world.

2.1 Biography
2.2 Memoirs of a White Elephant (Woodcut), 1893 (33 y/o)
3. Second floor- Lithograph works 
3.1 Sarah Bernhardt’s posters, 1894 (34 y/o)
3.2 Decorative panels- Four cycle series, 1986
3.3 LE PATER (watercolor paintings), 1899
4. Third floor
4.1 Advertising Poster, 1896 - 1928
4.2 Oil paintings, 1894 - 1933
4.3 Stained-glass windows of St. Vitus Cathedral, 1931 (71 y/o)
5. The Slav Epic, 1912 - 1926

Travel to the Time of Titanoboa, The Science Circle

Teleport routing is fixed. 

http://maps.secondlife.com/secondlife/The%20Science%20Circle/72/129/30

Move to destination selector, choose “Travel to the Time of Titanoboa”.




By Alex Hastings, Titanoboa created by Greg Bollella, Ecosystem by Linda Morris Kelley 



A Christmas Carol, Dickens

InVirtuaity Learning

http://maps.secondlife.com/secondlife/InVirtuity%20Learning/40/124/763



1. Scrooge & Marley’s counting-house

Look outside of this office.

“Scrooge & Marley” (counting-house)

- Scrooge

- clerk Bob Cratchit

- Scrooge’s nephew Fred

Exit to 'On to see Maley's Ghost.

Scrooge’s bedroom

Marley's Ghost

Exit through ‘Christmas Past’.

2. Christmas Past (The 1st of the three spirits)

Scene 1: Fezziwig's Ball

Scene 2: Scrooge breaks up with his fiance Bell

Return to 'Scrooged Central' and exit through 'Christmas Present'.

3. Christmas Present (The 2nd of the three spirits):

Scene 1: The Cratchit Family

Enter to next door.

Scene 2: The Marketplace Shopping for Dinner (Marquis & Anna)

Scrooge's home.

Return to 'Get Scrooged Central and exit through 'Christmas Future'.

4. Christmas Future (The last of the spirits):

Scene 1: The Cratchit Family mourns tiny Tim

Enter to next door

Scene 2- Scrooge's Tomb (Creeping Death)

Enter to next door

5. The End of It 

Scene 1: The End of It (Scrooge's home)



Macbeth, Shakespeare

Foul Whisperings, Strange Matters, Macbeth

http://maps.secondlife.com/secondlife/Macbeth/47/50/55


1. Ruins

1) Touch foot of a fountain '?' to get Welcome (notecard), User Attachment (HUD) and Key Scroll (texture)

2) Find the 'Macbeth User Attachment' object in your inventory, right-click it and select 'Wear' and keep it to the end. It is a dagger on your right hand but invisible yet.

3) Open 'Macbeth Key Scroll' in your inventory, and check slate images of Crown & Dagger. 

4) Find Crown Slate in the ruin to start 'Experience Macbeth's descent into madness' 

2. Throne room (Crown Slate)

Get 3 notecard, "Lady Macbeth's Wunderkammer (chamber of wonders)" and "Macbeth: Throne Room" and another "Macbeth: Throne Room"on the floor.

Click

  • Baby shoes (chimpanzee voice)
  • Vial of Poison (drum sound?) 
  • Ghost of The Captain, Duncan, 3 witches
  • Book 2: Throne Room
  • Ghost of The Captain, Duncan, 3 witches
  • Book 2: Throne Room

3. Rose garden

4. Raven’s nest

Get a notecard "Macbeth: The Raven" in the nest.

Ride a Raven.

Raven arrives at Dagger Slate, enter 'Chamber of Blood' 

5. Chamber of Blood (Dagger Slate)

Get a notecard "Macbeth: Chamber of Blood" in the chamber.

Fight ghosts with your dagger.

Exit from chamber

6. Maze

Get a notecard "Macbeth: Maze" on the floor.

Go through the Maze and exit to the Portal.

7. What if Macbeth had chosen differently? (Jigsaw Puzzle Slate)

Get 4 notecard "Macbeth Statue of Macbeth", "Macbeth: Theater Masks", "Macbeth: Symbol: Leather Wallet" and "Macbeth: Symbol: Scales"



“Dracula”, Bram Stoker, 1897

Castle Dracula- A Gothic Horror Experience

http://maps.secondlife.com/secondlife/Fort%20Nowhere/128/249/1103

Created by Wanders Nowhere


Wanders Nowhere provides wonderful Dinosaur World, Prehistorica. He also provides the world of  “Dracula” (Bram Stoker, 1897).

In 1897, Jonathan Harker, a solicitor from London, was invited by Count Dracula and visited at Castle Dracula in the Carpathian Mountains in Transylvania, and disappeared.

His fiance, Mina Murray asked us to investigate his disappearance and to return him safely.

Your mission is to visit Castle Dracula and collect 16 pages of Jonathan’s diary. When you complete all of them, you will find your own destiny.

In a field survey, you need to quest, draw a map, find important things and collect detailed information. In a metaverse, you will do the same things.

2021/10/17

Kristallnacht 1938, US Holocaust Memorial Museum

Witness Stories: This environment was inspired by the stories of Kristallnacht survivors. Explore and touch everything.

Information Tag: Jews were required to write their names on their windows prior to Kristallnacht.

Propaganda: This caricature of Herschel Grynszpan, the Jewish assassin of Ernst vom Rath, was on the cover of Der Stürmer in December 1938. The caption reads,

 'Jewish Murderer/Despicable Jewish deeds besmirch the land

In which the Jewish murderer was accorded the rights of a guest

You have given the murderous people a free path

If you treat the criminal like a human being!'

2021/09/08

Renaissance Island

 by Baroness Anne de Darcy (Amza Hydraconis)

When Renaissance Island was created back in the beginning of the year 2007, no one had any idea how long it would last.  Now in our 11th year, Renaissance Island has gone through quite a few changes as SL grew and improved.  Created by librarians, Renaissance Island is akin to a classroom sim open to scholars of the Renaissance and/or Tudor period.

Most recent changes made were to make it more authentic in how a small English village looked. (Although, an explanation is needed as to why the Globe Theatre is in a small English village.) 

There are currently 3 exhibits:  printing, weaving and a bakery.  More exhibits are being planned as of this writing.  

The below SLURL will drop you in front of the Boar's Head Inn where storytelling and music occurs.  Please feel free to explore the region at your leisure.

Second Life: Renaissance Island (217, 211, 26) : Teleport map & Tour ride

2021/09/06

Architectural style/ 建築様式

Ancient Roman architectureローマ建築:6世紀BC~4世紀AD

ローマン・コンクリートRoman concrete)、オーダーClassical order)、アーチArch)、トンネル・ヴォールト

It used new materials, particularly Roman concrete, and newer technologies such as the arch and the dome to make buildings that were typically strong and well-engineered

Romanesque architecture/ ロマネスク建築:1000-1200 AD

古代ローマの影響。石造りの分厚い壁、多数の小さな窓、半円アーチ、豪華な柱頭

massive quality, thick walls, round arches, sturdy pillars, barrel vaults, large towers and decorative arcading

Gothic Architecture/ ゴシック建築:12世紀後半~16世紀

大きな窓とステンドグラス、尖頭アーチ(Pointed arch)、リヴ・ヴォールト式天井、飛び梁(Flying buttress)、尖塔(pinnacle)。ノートルダム大聖堂。houzz

the pointed or ogival arch. The use of the pointed arch in turn led to the development of the pointed rib vault and flying buttresses, combined with elaborate tracery and stained glass windows 

Notre-Dame de Paris, Paris, 1250

2021/09/04

Rocca Sorrentina- 18th century fictional Italy

Rocca Sorrentina is a project of Brown University, featuring a representation of a fictitious but historically-plausible 18th century island community, located in the Bay of Naples, off the coast of the Sorrento region in southern Italy.   We are seeking to interpret and better understand various aspects of the Enlightenment and the era of the "Grand Tour" as they were manifested in Italy in the latter part of the 1700's.

There are three general areas of interest in the two regions:

1. THE OOC ENTRY PLATFORM AND EXHIBIT HALLS (Rocca Sorrentina)
The Entry Platform contains 
    •  An Orientation area with free 18th century clothing
    •  the Showcase Gallery, which mounts regular shows of paintings, photographs and other artistic creations by residents and other Second Life artists.  
    *  Two exhibit halls which contain informative displays and museum-quality exhibits highlighting important aspects of 18th century history, literature, culture, and ideas.   

2. ISLAND-LEVEL AREAS (Rocca Sorrentina)
** Take the teleport from the Entry Platform to the "Town & Harbor" **

2021/08/29

Modern History


Time Machine laboratorySecond Life :Time Portal (128,128,1931)
by Jo Yardley
by Akiko Kinoshi (Akiko Kiyori)
by Amza Hydraconis, Princej3rd Figaro
by Aldo Stern
Museum of Nuclear WarfareSecond Life: Xemia (69,221,22)
by OtakuSempai Button
etc.

** Prince Shōtoku聖徳太子, 1st centralized national system in Japan, 574 -622 **

Jules Vernes, Twenty Thousand Leagues Under the Seas

Robert Fulton', Robert Fulton's Nautilus/ フルトンのノーチラス号, laumched in 1800, France


2019/09/16

LSL/ スクリプト

○LSLポータル(wiki.secondlife.com)
http://wiki.secondlife.com/wiki/LSL_Portal/ja
○LSLチュートリアル(wiki.secondlife.com)
http://wiki.secondlife.com/wiki/LSL_Tutorial/ja
○LSL Wiki : PageIndex
https://lslwiki.digiworldz.com/lslwiki/wakka.php?wakka=PageIndex
○lsl備忘録
https://w.atwiki.jp/lslwiki/

○アイピロ.com
http://www.aipiro.com/lsltips/
○BlackSheep-LSL@Wiki
https://w.atwiki.jp/mizcremorne/
○LSLスクリプター
http://slscripter.seesaa.net/
○SHOP ZERO
http://zero2000.slmame.com/c6192.html
○バーチャルワールド ミタコト キイタコト
https://snumaw.blogspot.com/search/label/%E3%82%B9%E3%82%AF%E3%83%AA%E3%83%97%E3%83%88
○Hamster Bar
https://hamsterbar-faboo.jimdo.com/%E3%83%81%E3%83%A5%E3%83%BC%E3%83%88%E3%83%AA%E3%82%A2%E3%83%AB-%E3%83%8F%E3%83%A0%E7%B7%A8-1/sl%E3%81%A7%E3%82%82%E3%81%AE%E3%81%A5%E3%81%8F%E3%82%8A/
○Second Life参入支援サービス
https://www.searay.co.jp/service/sl/p04_script.html
○セカンドライフプラネット
LSL101LSL101-2LSL超初心者講座(ロケット)/ LSL-Tips集/ LSL-Tips制作講座/
○放置かも- Shop Chihiro (Backup)
http://backup-beta.blogspot.com/search/label/%E3%82%B9%E3%82%AF%E3%83%AA%E3%83%97%E3%83%88?max-results=10
○Furry Japan ホームページ
http://furryjapan.sakura.ne.jp/script.html
○FairySnow
http://blog.fairysnow.com/search/label/%E3%82%B9%E3%82%AF%E3%83%AA%E3%83%97%E3%83%88
BlackSheep-LSL@Wiki
https://w.atwiki.jp/mizcremorne/
○なたで日記
https://blog.natade.net/?s=LSL

2019/08/26

2018/03/10

STEAM Education

Georgette Yakman
https://steamedu.com/
What is STEAM?
http://steamedu.com/about-us/

Science & Technology interpreted through Engineering & the Arts ,
all understood with elements of Math.

Arts: Fine, Language & Liberal, Motor and Physical (including; Education, History, Philosophy, Politics, Psychology, Sociology, Theology & more…)

STEAM = STEM + Humanity

Wikipedia

EducationCloset, Susan Riley
https://educationcloset.com/steam/

STEM to STEAM, Rhode Island School of Design (RISD)
http://stemtosteam.org/

Teach Beside Me, Karyn
https://teachbesideme.com/why-stem-steam-education-matters/

steam Education Ltd.
http://www.steam-ed.ie/

Why the A in STEAM is Just As Important As Every Other Letter
https://education.cu-portland.edu/blog/leaders-link/importance-of-arts-in-steam-education/

2017/12/22

Galaxy Clusters/ 銀河クラスター

The Extragalactic Distance Database (EDD)
http://edd.ifa.hawaii.edu/
https://arxiv.org/abs/0902.3668
https://arxiv.org/abs/0902.3675
http://iopscience.iop.org/article/10.1088/0004-6256/138/2/323
http://iopscience.iop.org/article/10.1088/0004-6256/138/6/1938

2017/12/18

Evolution of Plants/ 植物の進化

C3植物:イネ、コムギ、ツバキ

C4植物:トウモロコシ、サトウキビ、アワ、ヒエ、ススキなど。白亜紀に出現。700万年前に著しく増加。熱帯の高温地域ではC3植物よりもC4植物の方が適応的
http://mayorofsimpleton.seesaa.net/article/367452703.html

CAM植物:ベンケイソウ、サボテン

*非種子植物/胞子植物:胞子で増える。シダ植物(ワラビ、ゼンマイ、)など。デボン紀後期にシダ種子植物が出現。
**シダ植物/ Fern
**コケ植物
**ソウ植物

*種子植物/ seed-producing plants/ 

**裸子植物/ Gymnosperm (naked seeds):イチョウ、ソテツ、マツ。ジュラ紀に繁栄。花粉媒介には風媒花の例が圧倒的に多い。
***ソテツ門:ジュラ紀
***イチョウ門:ジュラ紀
***球果植物門:メタセコイア/ dawn redwood
***マオウ門

**被子植物/ Flowering plant:ジュラ紀の後半に裸子植物から分化。白亜紀以降に反映。花粉媒介・種子散布に昆虫や鳥類が関与
***双子葉植物:モクレン、キク、マメ
***単子葉植物:ユリ、ラン、イネ

2017/08/06

Handout for the Education Portal

Developed by Greg Perrier
Northern Virginia Community College

Introduction

 Welcome to the Education Community Portal.  Contained on the 10 levels of this tower is the collective knowledge of a group of people on how to use virtual worlds as an effective educational tool. It allows you to see what other educators are doing, to examine the different tools and interactive objects used for education, to review the different ways educators use virtual worlds, and to understand the many lessons learned from years of using virtual worlds as an educational tool. There is a huge amount of information available at the portal and it is impossible to absorb it all in one or two visits.  The portal is a resource that one visits repeatedly as their understanding of education in virtual worlds develops. 


 The portal does not offer a basic orientation on how to operate in a virtual world.  It is assumed you have completed such an orientation.  If you still need to visit such an orientation, there are panels that will take you to orientation regions on the second level (Ground 2). There are instructions in the Ground 2 section below on how to use these panels to move (teleport) to different regions in Second Life and return to the Education Portal.

 This handout is meant to be a reference to help you quickly find information on a specific topic.  It covers what topics are covered on each of the 10 levels.  Each level is a ring and the information is organized in a clockwise direction starting at the landing site.  Several levels have circles in the middle of the ring where additional information is available.

 On each level you will find a bright pink cone pointing up.  Left click on this to teleport up one level.  On the floors above the lowest level, you will also see a bright light blue cone pointing down, left clicking on this moves you down one level.  Click on the square to see an image.

IMAGE

2017/02/18

Chinese – English Conversation

Activity 20 – Chinese – English Conversation

Developed by Dali Tan and Greg Perrier

Introduction

In this activity a Chinese language student from NOVA and an English language student from China will meet and talk, first in Chinese for at least 5 minutes and then in English for at least 5 minutes. Besides developing a greater proficiency in the language you are studying, you should develop a deeper understanding of the other student’s culture and lifestyle.

2017/02/12

The Forest Ecology Activity

Handout for the Forest Ecology Activity

Developed by Dr. Greg Perrier, NOVA

Introduction

NOVA has a campus in a virtual world called Second Life (SL).  On this virtual campus there is a forest very similar to the forests you would see on the real NOVA campuses.   Because of the high tick population with the corresponding risk on Lyme’s disease we have stopped taking students into the real forest, but we can still conduct interactive forest ecology activities in the forest on NOVA’s Second Life campus.  In this activity you will collect data on the number of trees by species in three different plots and from this data will be able to determine relative frequency, relative density, and relative basal area for the different tree species.  For Bio 102 classes, you will be provided with an Excel Program that does these calculations for you and you need only interpret the results.  For an Ecology class, you will be asked to do these calculations.

The Chinese Language Activity

Handout for the Chinese Language Activity

Developed by Dr. Greg Perrier and Dr. Dali Tan, NOVA


Introduction
For this activity you will be visiting Chinese Island, part of the virtual campus of Monash University in Melbourne Australia. Kaylee West is the avatar name of the Chinese language professor at Monash University who manages Chinese Island. Your Chinese language professor will provide you with detailed instructions on what you are to do at the Chinese Island.


2017/02/01

The Geology of the Grand Canyon

Activity 19 - The Geology of the Grand Canyon
Prepared by Greg Perrier, NOVA
 

Introduction

NOVA has a campus in a virtual world called Second Life. In this activity you will travel on this campus to a model of the Grand Canyon found in Arizona and examine the different sedimentary strata that form the wall of the canyon. By the time you finish this activity you should have a much better understanding and appreciation of this amazing geological feature.

2017/01/31

GENOME Island

Guide to Genome Island
http://maps.secondlife.com/secondlife/Genome/119/144/53
Welcome to Genome!.  Genome island is a place to explore genetics. As Dr. Norval Kneten, Dean of Science and Humanities at Texas Wesleyan (Now President of Barton College) used to say "Science is the next best thing to recess!"   The island was designed to support genetics classes for university undergraduates studying biology, but anybody interested in science is welcome to come and play. 

2017/01/21

Ancient Ruins Reconstruction- AD/ 遺跡の復元(紀元後)

Continued from This blog: Ruins reconstruction- BC

Museum Island

Location: Second Life: Museum Island (109, 181, 23) from 22 Jan, 2017
Creater: Carlolello Zapatero
Contact parsons: Morgan Darkrose, JohnNoone Resident, Merril Baxton (Avatar name)

Museums of Archaeology, Buttercup Isle

Location: Second Life: Buttercup Isle (128, 111, 3001)
Parcel Owner: QVINTVS PETILIVS SECVNDVS (Severusalexander Resident)
Creator: Petrvs Cornelivs Silvanvs (Peter Woody)

** Augustus/ アウグストゥス, 1st emperor of Roman Empire (27 BC - 476 AD), 27 BC - 14 AD **

Roman Sundial, Italy, Augustus (see above) erected.
Second Life: Museum Island (159, 185, 23)

2017/01/11

Physics law of SL Solar System

What shape of SL Earth?
Sphere or plane?
How to observe?

Is SL Earth rotating or not?
How to observe?

Is SL Earth moving or not?
Is SL Sun moving or not?
How about SL Moon?
Think relation between SL Earth, Sun and Moon.
How to observe?

Why 3 hours daytime and 1 hour nighttime in SL?
Think SL solar system model.
How to proof?



Earth & Life Evolution/ 地球と生物の進化

Earth and Life Evolution
http://maps.secondlife.com/secondlife/Farwell/166/209/3401

Nutural Hystory Museum of Vienna
http://slurl.com/secondlife/Forum%20Europe/59/92/31

Jules Verne/ ジュール・ヴェルヌ

St. Michell- The Jules Verne Museum
http://maps.secondlife.com/secondlife/Lily/220/125/54

Five weeks in a Balloon/ 気球に乗って五週間
http://maps.secondlife.com/secondlife/Lily/214/219/512

2017/01/05

Ancient Ruins Reconstruction- BC/ 遺跡の復元(紀元前)

Museum Island

Location: Second Life: Museum Island (109, 181, 23) from 22 Jan, 2017
Creater: Carlolello Zapatero
Contact parsons: Morgan Darkrose, JohnNoone Resident, Merril Baxton (Avatar name)

There are 29 reconstruction of ancient ruins of Egypt, Italy, Iraq, Greece, Turkey, Jordan, France, Lybia, Ethiopia, Spain and Afghanistan.

ALEXANDREIA, Sun Isle

Location: Second Life: Sun Isle (143, 122, 23)
Parcel Owner: Kleopâtra VII Philopator (Doroty Davies)
Creator: Elio Donat, robin Colinsgrove, MarKenn Tatham

Museums of Archaeology, Buttercup Isle

Location: Second Life: Buttercup Isle (128, 111, 3001)
Parcel Owner: QVINTVS PETILIVS SECVNDVS (Severusalexander Resident)
Creator: Petrvs Cornelivs Silvanvs (Peter Woody)

Ancient Egypt, Terra Egypta (closed)

Location: Second Life: Terra Egypta (193, 227, 23)
Estate Owner/ Creator: Kamille Demina


Great Pyramid of Giza/ ギザの大ピラミッド, 2560 BC
Second Life: Nile Valley (211, 223, 23)
Big pyramid is under construction.
Small pyramid has secret entrance at west side.

Great Sphinx of Giza/ ギザの大スフィンクス,  2558–2532 BC
Second Life: Lower Nile Valley (227, 39, 22)
You can teleport to the diorama of Giza plateau from TP ball beside of Sphinx's left forefoot.